Faýl:Mop.svg
Size of this PNG preview of this SVG file: 238 × 290 piksel. Other resolutions: 197 × 240 piksel | 394 × 480 piksel | 630 × 768 piksel | 840 × 1 024 piksel | 1 681 × 2 048 piksel.
Original faýl (SVG faýly, nominal 238 × 290 piksel, faýl ölçegi: 1,08 MB)
Faýlyň taryhy
Faýlyň geçmişini görmek üçin Sene/Wagt bölümündäki senelere tyklaň.
Sene/Wagt | Miniatýura | Ölçegler | Ulanyjy | Teswir | |
---|---|---|---|---|---|
häzirki | 14:51, 13 awgust 2022 | 238 × 290 (1,08 MB) | Smasongarrison | raster remains :( // Editing SVG source code using c:User:Rillke/SVGedit.js | |
17:25, 6 iýun 2010 | 238 × 290 (1,31 MB) | Quibik | Simplified paths to 99%, thus lowering the number of points about 4 times, without any significant visual change. Optimized source code as well. File size is now much smaller. | ||
18:58, 1 aprel 2010 | 238 × 290 (2,06 MB) | Blleininger | Just wasn't right. Fiddled with shadows more. Unfortunately got heavier. Will have to think on how to bring the weight down. | ||
18:40, 1 aprel 2010 | 238 × 290 (2,68 MB) | Blleininger | Worked on putting some shadow into the mop head. It was looking dead. Unfortunately increase pixel weight. Hopefully someone who understands SVG markuup better than I can bring that down? | ||
19:33, 26 mart 2010 | 238 × 290 (1,8 MB) | Blleininger | It occurred to me that the original use called for gray scale. | ||
18:39, 26 mart 2010 | 238 × 290 (1,86 MB) | Blleininger | Reverted to version as of 23:57, 25 March 2010 | ||
00:04, 26 mart 2010 | 238 × 290 (3,18 MB) | Blleininger | I worked hard to bring now he pixel weight for original uploaded file; but the result visually once uploaded was not satisfactory. This one is significantly heavier and very much heavier than the PNG it would replace. Is it worth the extra weight? hmmmm | ||
23:57, 25 mart 2010 | 238 × 290 (1,86 MB) | Blleininger | {{Information |Description=PD mop - usual admin-sign |Source=*File:Mop.png |Date=2010-03-25 23:56 (UTC) |Author=*File:Mop.png: *Admin_mop.PNG: see File:Admin_mop.PNG#filehistory *derivative work: [[User Talk:AwOc|A |
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